Game Intro
Platforming
Tutorial
Dashing
Level Complete Screen
Enemies & Hazards
WISTERIA
"Wisteria" is a 2D platformer where the player must navigate the maze like root system of a tree while avoiding thorns and other hazards to make it to the trunk of the tree for nourishment.
Project URL: https://anass-doublal.itch.io/wisteria
Roles and Responsibilities
Level Design:
- Responsible for the layout and placement of hazards in levels
System Design:
- Responsible for tuning movement and dash mechanic to work seamlessly with the level design
Design Story
Purpose & Goal:
Wisteria was made as an entry for the Global Game Jam 2023 event with the theme "Roots".
Concept:
- Wisteria was conceptualised by our lead artist for the project because of her love for the demon slayer anime (hence the name - wisteria)
Development:
- This is the first time I had to think on the fly while designing a game and not give overwhelming amount of thought when conceptualising mechanics
Post Development:
- It was a long 3 days but we managed to just squeeze out the game by the deadline, huge thanks to our Lead Programmer who toiled long hours in the night polishing the game.