Gameplay 1
Level Up
Gameplay 2
Gun Upgrades
Gameplay 3
Game Over Screen
Rank System
OPERATION RECLAIM
"Operation Reclaim" is a 2D action roguelike where the player must survive an endless wave of increasingly difficult robots the longer time progresses. Starting with no abilities, the player must destroy enemies to gain XP for levelling up and increase their score.
Project URL: https://wollytech.itch.io/operation-reclaim
Roles and Responsibilities
Level Design:
- Designing arena size and obstacles player must navigate through in level
- Tuning enemy spawn rates
System Design:
- Overseeing the development and balance of all major game mechanics such as pickups, drop rate, movement, slashing and abilities
- Developing progression systems such as levelling up player stats and unlocking and upgrading abilities
- Ensuring designed systems and mechanics are interconnected
- Using feedback garnered from playtests to further iterate upon and tune game mechanics and systems like sword dashing, level up balancing and ability cooldowns
Combat Design:
- Designed slash mechanic and abilities
- Tuning combat mechanics
- Balancing ability cooldowns
- Designing enemy AI
UX Design:
- Designing HUD and menus
- Implementing and tuning haptic feedback
Team Leader:
- Organising Development Sessions: Coordinating and scheduling regular development meetings to ensure consistent progress and address any challenges promptly.
- Guiding Game Direction: Providing strategic direction and oversight for the game’s development, ensuring alignment with the team’s vision and competition requirements.
- Facilitating Communication: Acting as the liaison between the artist and programmer, effectively translating creative concepts into technical specifications to maintain a cohesive workflow.
Design Story
Purpose & Goal:
Operation Reclaim was made to be an entry for Games Fleadh 2024, an all-Ireland game making festival where 3rd level institutions from all over Ireland submit games made by students to be showcased and judged.
Concept:
- Initially conceptualised to be vampire survivors but with guns
Development:
- Slashing mechanic added and made the main combat mechanic after initial playtests showed combat was not engaging
- In game shop scrapped as the system failed to synergise with the flow of gameplay
Post Development:
- Development ended at the start of March 2023
- Initial playtests went very well and feedback from both friends, guests and judges were positive.
- Showcased shortly after where it won the Best Game Built Using Software Libraries supported by EA